The players are tasked with going from the western side of the jungle to the east.
The map the DLC takes place on is about one-third of the size of the original map. The cat will turn its attention to the meat, then anyone close to it. If players want to utilize the cat but are in the same proximity as the enemy, try tossing bait into the middle of the group as soon as the cat is loose. It's best to let them loose from a distance using an arrow as they will attack the closest person. Some of the camps will have a cat in a cage. This can be useful to use the local jungle cats to distract enemies. Killing animals (doesn't seem to be any shortage of goats) will provide the player will bait that can be used to attract predators. Even small camps will generally have supplies. There are no stores in the game, but supplies are pretty easy to come by. There is only one plant that can be collected and they can be easily overlooked considering everything in the game is green. Collecting three plants will auto-create a medkit. Most items for survival including ammo will be found in the outposts, camps, or on corpses. Static explosives include proximity and remote. In addition to ranged weapons, there are throwable weapons including knives, fragmentation grenades, dynamite, smoke grenades and molotov cocktails. (Unmarked dock on east side of island containing propaganda speaker below Crocodile Beach.) (Burned Out Village), (East Sector Bunker), (Farming Village), (Plantation Bunker), (Prison Camp), (Propaganda Speaker North of River Warehouse), (Propaganda Speaker West of Farming Village), (River Fork Bunker), (Temple Gun), (West Valley Camp) (Unmarked ammo cache near midpoint of an imaginary line connecting Ghost Village Camp and Crocodile Beach, on the NW side of the river, in a gully, below an escarpment.) (Unmarked ammo cache around 2/3 of the way along an imaginary line connecting Fishing Village and Temple Gun), (Unmarked ammo cache near midpoint between Mountain Plateau Village and Firebase Echo Extraction Point on the north side of the river) (Plantation Bunker), (Prison Camp), (Plantation House) (Rice Paddy), (Fishing Village), (East Sector Bunker) (Prison Camp), (Ghost Village Camp), (Plantation House), (Plantation Bunker) (Abandoned Settlement), (Crocodile Beach), (Unmarked ammo cache near the midpoint of an imaginary line between Farming Village and Church Gun), (Unmarked ammo cache 150m due west of Mountain Plateau Village) Weapons will respawn at these locations after being picked up. Ranged weapons are listed below along with their static locations within the game world. They must either be found in the game world or looted from corpses.
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There is no mechanism to purchase or upgrade weapons. Melee and equipment slots do not share this limitation. In normal mode, players will have immediate access to three of the four ranged weapon slots. There is no sub-wheel as there is no crafting other than the medkit, which is automatic, and no fishing or other activities. Players of FC5 will already be familiar with the weapon wheel.